Match the Area
Match the Area is a geometry puzzle where every round is random. You always see one reference figure and its area โ expressed in square centimeters (cmยฒ) on screen โ and you must draw a different type of shape so that your area matches (as closely as your eye and hand allow).
Areas in cmยฒ
The game measures shapes in CSS pixel coordinates on the canvas, then displays areas in cmยฒ using the usual web mapping: 96 CSS pixels โ 1 inch โ 2.54 cm. That keeps goal and player areas consistent with each other round after round. Treat the cmยฒ values as within-game units โ they wonโt match a physical ruler on every monitor, but theyโre stable for comparing reference vs your drawing.
What can appear as the reference
Each round picks one reference category, for example: circle, ellipse, square, rectangle, triangle, parallelogram, rhombus, trapezoid, regular pentagon, regular hexagon, or an irregular polygon.
What you might have to draw
Your task is always a different shape class than the reference โ so you never redraw the same โkindโ of figure on both sides in one round. You might be asked to draw an ellipse, square, rectangle, triangle, parallelogram, a regular polygon (5, 6 or 8 sides), or an irregular polygon with a stated vertex count.
Controls by shape
- Circle / square / regular polygon: press in the drawing zone, drag outward from the center; release to fix size. For a square, the bounding box stays axis-aligned; for regular polygons, you set the circumradius with that drag.
- Ellipse: same drag-from-center idea; horizontal and vertical distances from the center set the semi-axes.
- Rectangle: press one corner, drag to the opposite corner, release.
- Triangle: tap three vertices in order in the drawing zone; the triangle closes after the third tap.
- Parallelogram: tap three vertices that define half of the shape; the fourth vertex is inferred (youโll see a dashed preview).
- Irregular polygon: tap each vertex in order until you reach the vertex count shown in the prompt.
After you press Check
- You get a short grade under the canvas plus Goal and Yours in cmยฒ.
- Area labels appear on both the reference shape and your figure (same cmยฒ formatting).
- A similarity percentage appears inside a circle at the center of the board. It compares how close the two areas are (smaller vs larger area ratio, scaled to 0โ100%). 100% means equal areas on that measure.
Use Retry to attempt the same round again; Next round draws a new reference and a new required shape.
Tips
- Start by guessing total scale from the reference โ rough radius or side length โ then adjust on Retry if your similarity is low.
- Ellipses need both axes right; rectangles give you two degrees of freedom (width ร height) โ often easier to tweak than a single-radius circle.
- For tap shapes, placement beats sketching โ plan vertices so the enclosed region has plausible area before you commit.
Quick checklist
- I read whether the layout is reference left / draw right or top / bottom on a narrow screen.
- I know which draw mode this round uses (drag vs taps).
- After Check, I look at center similarity, HUD cmยฒ, and labels on the shapes together.